After a cut scene,  he sends you on your way to search for Tret. +9--+2 +2 +1: Belinsk Ruins: Teardrop: Usually revive a downed ally with grieving. This is the #2 door, believe it or not, but we're not going to leave yet. The blue vase will eventually stop. Like most of you, I've been waiting for this game for a very long time. In Dark Dawn, Matthewand his party enter the Ruins, with the goal of infiltrating Belinsk's castle to rescue the Sanan princess, Hou Ju, and the pirate Eoleo. Also, while you're down in this spot, head around the stairs, and you'll eventually be able to walk around to the bow of the ship and find a water bowl. You'll find yourself... ...back in Section 3 on the east side this time. Now, after climbing up the ladder again, you can hop across the boxes and glacier to reach the Djinni. Then, follow the upper catwalk south. He'll be near the north exit (the one that goes into Kolima Forest), and merely talking to him will send him on his way. So you have to send your white night around the field in a bizarre path to kill the statues correctly so they can't retaliate. First, climb the left set of stairs, and cast Whirlwind on the Zol platform when you bend right. Coming out to the world map, you've got a lot of land to work with. Keep going right, climb the ladder, head left across the Zol platform. From there, hop north, and you can get out of this area. After that, then you can proceed on through the large door that just opened. Your character starts by automatically shoving a box stack into the dry dock. Exit out the south door here when you can. Explore this area until you run into your seventh Venus Djinni, Furrow. After the fight, you'll have a cut scene, and then you'll be instructed to follow Arcanus. Shortly, the road will end, but some brown dirt will still be going the same direction. Descend the nearby ladder, then cast Cold Snap on the puzzle. The following is a miniature, spoiler-free walkthrough for Golden Sun that is for players who don't want to be led by the hand throughout the entire game, but want to make sure that they're not missing anything important or valuable from the previous dungeon before moving on to the next town or dungeon. The road will end but some yellow grass will mark the land with a makeshift road. You're back in the main gear room. You can also take the other door to access the other part of Section 2's canal to pick up a Quality Zol treasure item. That's the main attack you need to watch out for, and if he gets a little too frisky with it, you might need to switch one of your attackers to healing duty for a turn. Keep going along the path and go left at the first opportunity, and you'll descend to the lower catwalks. In an interview with Nintendo Gamer, Hiroyuki Takahashi said that if enough users ask for a new Golden Sun, it might just happen. The idea here is that you'll move your white statue forward to try to attack the "dark king.". ... Belinsk after the Luna Tower activates and before fighting the monsters in the Belinsk Docks when the eclipse occurs. Place a magma shard on the spot, and a couple parts of the dungeon will change. The road is linear for a bit, and you'll soon come to a road sign. Either way, as I said, Blados is the real threat: once he's down, killing Chalis is just inevitable. Somehow, the dungeon designer managed to get water involved in this area. If you keep going left at the fork, you'll wind up exiting out the dungeon entirely and can get a decent suit of armor. Golden Sun: Dark Dawn Walkthrough = Part 1 Part 2 Part 3 Part 4 Cast Growth on it, then ride the gear to your left so you can get out of this room. Head back and hop onto the large gear. Exit Kolima Village, then head back to Belinsk. Choose west here and bear south, and you'll eventually come to the city of Border Town. Climb the stairs, shove the box stack off the roof, then return to the ground the same way you came. The northeast one takes you to a giant Psy Crystal that won't shatter when you use it. Before leaving, go to wear that last statue was (the top-right one), and you can hop from there to a platform to the right for a treasure chest. For Golden Sun: Dark Dawn on the DS, a GameFAQs message board topic titled "Stuck in Belinsk". Golden Sun Dark Dawn at IGN: walkthroughs, items, maps, video tips, and strategies ... Belinsk. You will not be able to get back to Northern Angara(Belinsk,Teppe Ruins, Kolima, Border Town,etc). She has a couple other status ailments up her sleeve, but Stun is the bad one because you'll need everyone working together to keep the damage rate high enough to offset her heals. After that, examine your surroundings. One thing to keep in mind is that Gears will continue to flee from battle no matter how many times you meet him. 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